1. The Game, Player Conduct and the Rules
Detailed explanation of golf rules focusing on player conduct, the game's basic rules, and behavioral guidelines.
2. The Course
Explore the rules and features of golf courses, including terrain, boundaries, and course-specific regulations.
3. The Competition
Comprehensive guide to rules governing golf competitions, scoring systems, and competitive play etiquette.
4. The Player’s Equipment
Rule 4 covers the equipment that players may use during a round, emphasizing that golf is a challenging game requiring skill.
5. Playing the Round
Rule 5 explains the procedures for playing a round, including where and when practice on the course is allowed.
6. Playing a Hole
Rule 6 details how to play a hole, from teeing off to the requirements for the ball used during play.
7. Ball Search: Finding and Identifying Ball
Rule 7 allows reasonable actions to search for a ball, outlining what a player can and cannot do during the search.
8. Course Played as It Is Found
Rule 8 emphasizes playing the course as found and the ball as it lies, unless otherwise permitted by the Rules.
9. Ball Played as It Lies; Ball at Rest Lifted or Moved
Rule 9 focuses on playing the ball as it lies and what to do if it is moved, lifted, or affected by other factors.
10. Preparing for and Making a Stroke; Advice; Helping Hand
Rule 10 covers preparation for a stroke, including advice and help a player may receive.
11. Ball in Motion Accidentally Hits Person, Animal or Object; Deliberate Actions to Affect Ball in Motion
Rule 11 details what happens if a ball in motion accidentally hits any person, animal, or object.
12. Bunkers
Rule 12 provides specific rules for bunkers, designed to test the player's ability to play a ball from the sand.
13. Putting Greens
Rule 13 provides specific rules for playing on putting greens, including guidelines for when the ball or flagstick is on the green.
14. Procedures for Ball: Marking, Lifting and Cleaning; Replacing on Spot; Dropping in Relief Area; Playing from Wrong Place
Rule 14 details the procedures for how a player may mark, lift, clean, replace, drop, or play the ball from the wrong place.
15. Relief from Loose Impediments and Movable Obstructions
Rule 15 covers the situations where players may take free relief from loose impediments and movable obstructions.
16. Relief from Abnormal Course Conditions, Dangerous Animal Condition, Embedded Ball
Rule 16 discusses the relief options available when dealing with abnormal course conditions, dangerous animal conditions, or an embedded ball.
17. Penalty Areas
Rule 17 focuses on the specific rules that apply when a ball is in a penalty area, including options for relief.
18. Stroke-and-Distance Relief, Ball Lost or Out of Bounds, Provisional Ball
Rule 18 explains the stroke-and-distance relief process, what to do if a ball is lost or out of bounds, and how to play a provisional ball.
19. Unplayable Ball
Rule 19 provides the procedures for dealing with an unplayable ball, including the options for relief.
20. Resolving Rules Issues During Round; Rulings by Referee and Committee
Rule 20 outlines the procedures for resolving questions or disputes about the rules during a round, including the role of referees and committees.
21. Other Forms of Individual Stroke Play and Match Play
Rule 21 covers the various forms of individual stroke play and match play that differ from the standard formats.
22. Foursomes (Also Known as Alternate Shot)
Rule 22 explains the specifics of Foursomes, a form of play where two partners alternate playing the same ball.
23. Four-Ball
Rule 23 covers the rules for Four-Ball play, where two partners each play their own ball, and the lower score counts for the team.
24. Team Competitions
Rule 24 covers the regulations for team competitions, including how scores are calculated and managed in both match and stroke play formats.
25. Modifications for Players with Disabilities
Rule 25 provides modifications to certain Rules of Golf to allow players with specific disabilities to compete on an equal basis with other players.